The Path to Terra continues with The Burning of Brotherhood II, a Horus Heresy 3.0 doubles event where two commanders join forces for a day of brutal Age of Darkness battles.
Each team consists of two players, with each player bringing a standard 2,000-point Age of Darkness army, for a combined 4,000 points per team. Teams will battle across three rounds in a Swiss format, fighting for glory, prizes, and to influence the final outcome of our ongoing Path to Terra campaign.
Please note: Tickets are sold per team. One ticket admits both you and your chosen partner, so only one member of your team needs to purchase a ticket.
Whether you're fighting alongside a long-time ally or forging a new partnership for the road to Terra, gather your forces and prepare for war.
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Following the devastation of the Garmon Reaches, the surviving fleets of both factions drive relentlessly toward the Segmentum Solar. The once-orderly advance has devolved into a chaotic tide of fractured battlegroups, shattered flotillas, and isolated warships bound together by little more than a common purpose.
Before the Sol System can be reached, these forces must pass through the Tertius Sector, a region whose worlds guard several of the most stable warp translation corridors into the heart of the Imperium. Once an unremarkable administrative district, Tertius has become the final gathering point for fleets rearming, repairing and regrouping before the war reaches mankind's cradle.
Neither side seeks to conquer the Sector.
The Loyalists fight to delay the inevitable, buying precious time for the defenders of Terra to strengthen their walls and marshal what reinforcements remain.
The Traitors seek only momentum. Every dockyard seized, every orbital defence silenced and every supply depot captured brings the Warmaster's armada one step closer to the Throneworld.
Across the burning worlds of Tertius, commanders who have never fought together are forced into uneasy alliances. Broken companies merge into improvised battlegroups. Armour columns combine under unfamiliar banners. Survivors of countless campaigns stand shoulder to shoulder, united only by necessity.
The bonds of the Great Crusade have long since been consumed by the fires of civil war.
Now, in the final battles before Terra, brother fights beside brother... and against brother.
The road ends here.
Beyond the Tertius Sector lies only the Sol System.
